
The next step is to create the formula in which the Batch Editor will run.Īs an example of a possible combination for use in the Batch Editor, the following formula will change the OT trainer name on Pokemon with a specific OT to a specified OT trainer name, as well as give every Pokemon with that filter, a Master Ball to hold.

This will add your desired variable with your desired operator in the correct format. "!" = Narrows the editing of Pokemon down to the Pokemon which do not have the same value as your input value.Īs an example of how these operators are used, Once you select a variable you would like to change (OT Name, Pokemon Species, Pokemon Level, etc.) and the correct operator, click "Add". "=" = Narrows the editing of Pokemon down to the Pokemon which have the same value as your input value "." = Sets the desired value Equal to the value you input The basic operators of the Batch Editor are: Because of this, changing, and editing Pokemon using the Batch Editor is like a mathematical statement, with if then, and true/false statements.


The Batch editor works on the simple premise that all possible characteristics pertaining to a Pokemon, boil down to a set of numbers which correspond to certain values in the Pokemon games themselves. Section 1: Basic Fundamentals and operation of the Batch Editor
